

i'm glad we have so many cool games to choose from, so many approaches to this style of 3rd person action RPG. I do like Nioh, and i bet i will get into it more and more as i keep playing. Nioh so far has presented cool looking Hollywood cgi cutscenes, but i can't remember a thing, other than some montages of various glowy monsters. it's also very simple to understand, and cool to see it testedn across the various endings. Storywise, i love Sekiro, i find the relationship between the shinobi and his charge to be very interesting. i'm only 4 hours in so this is just my opinion at this moment. combat also feels like there are a lot more options in From's game, tho i bet my opinion will change as i get more and more into Nioh. so far in Nioh i have gotten lost often, i kind of have to use the map, which is not needed for From's games, due to how well they craft their levels (lots of visual landmarks). enemy design & art design is top notch and level design is inspired and memorable. the gameplay is IMO the best action combat in decades. The latter feels more polished, like every piece fits together just so, which overall results in a better game if you ask me.įinished Sekiro into NG+++ and am playing through Nioh for the first time right now.
#NIOH COMPLETE EDITION VS NORMAL FULL#
Usually I'm of the mind that mechanics come before anything and everything else, and while Nioh does have more going on in that sense, I don't think it makes full use of its systems through enemy, encounter and level design like Sekiro does. No 'gotcha' traps, death pits, or various other elements that might be considered unfair.Fair and balanced encounter and area design.Superior traversal and exploration thanks to jump/grapple verticality.

Less focus on consumable utilities / buffs.No bothersome micromanagement, inventory limits or encumberance.All combat-related equips are unique, no disappointment over duplicate loot or RNG.More interesting neutral /spacing game thanks to posture recovery.Deep enemy interaction with a fighting game-like focus on reading moves and behaviours.I can see the argument that Nioh has the overall superior combat system, but viewed as a whole I think Sekiro wins by a mile. Usually my opinions are in-line with these guys', but this is an instance where I feel that the crazy talk is stronger than it's ever been. Extensive post-launch support and expansionsĪs a negative, they note that the stats and loot system are confusing.Devil trigger in the form of the spirit animal.Multiple weapon movesets, sub-movesets with stances.Superior combat systems (not including parry and posture).The discussion gets somewhat rambly toward the second half when they start going on tangents to compare against other titles and genres, but the main points are that Nioh has: Their core thesis is that Nioh is overall the better game. This is a subject I've seen pop up a few times on GAF following the release of Sekiro and the recent closed alpha for Nioh 2, and its coverage on the Castle Super Beast podcast got me thinking that it would be interesting to see what GAF as a whole thinks.
